VR HEADSET SALES AND MARKET SHARE STATISTICS IN 2024 2024

VR HEADSET SALES AND MARKET SHARE STATISTICS IN 2024 2024

VR HEADSET SALES AND MARKET SHARE STATISTICS IN 2024
Last Updated: September 23, 2024

What is the total number of VR headsets sold?

It is well recognized that virtual reality (VR) technology is set to revolutionize the world, with an increasing number of individuals utilizing it for entertainment, education, and various medical applications.

As advancements in technology continue, the demand for VR headsets has surged, leading to their growing popularity.

Through the analysis of market research, we can gain insights into the expanding adoption of this technology and its implications for the future.

By reviewing the latest data from 2024, we can identify the primary users of VR headsets, their usage purposes, and the anticipated trends in the upcoming years.

The potential applications span a wide range—from gaming to healthcare—with substantial growth prospects.

To delve deeper into these findings, let’s analyze the increasing VR headset statistics for 2024.

Key VR Headset Sales & Market Share Stats 2024

Experts estimate that approximately 12.5 million consumer VR headsets were sold in 2022.
In 2022, the market share for VR headsets rose by 46.9%.
The global VR headset market saw more than a 240% increase during the first quarter of 2022.
Meta claims 90% of the VR headset market share.
Revenue from VR headsets surpassed 1.8 billion dollars in 2022, with projections for 2023 nearing 1.9 billion dollars.
Approximately 3.69 million VR headsets were sold in Europe in 2022.
70% of VR headset owners have bought at least one game.
Only 16% of women have reported using a VR headset, in contrast to 30% of men.
China dispatched around 257,000 VR headsets in the first quarter of 2022.
About 64% of VR headsets globally are employed for gaming purposes.

Detailed VR Headset Sales and Market Share Statistics 2024

1. What is the total count of VR headsets sold in 2022?

Some reports indicate that nearly 12.5 million consumer VR headsets were sold in 2022.

In 2022, reality headsets were sold.

An annual growth of 1.4% in sales is anticipated until 2022.

This expectation relies on the premise that prices for VR hardware will keep decreasing and that consumers will become increasingly aware of VR technology’s advantages.

Over the past few years, the popularity of VR technology has surged, and a notable increase in sales is forecasted for the coming years.

During 2017, worldwide sales of VR headsets reached 3 million, a rise from 2 million units sold in 2016.

2. VR Headsets’ Market Share Increased by 46.9% in 2022

The market for Virtual Reality (VR) headsets is expanding rapidly, offering users an immersive experience by immersing them in a virtual environment.

As reported by IDC, the market share for VR headsets is projected to grow by 46.9% in 2022.

The report further forecasts that this growth will persist, reaching revenues of $21 billion by 2025.

An increasing number of companies are investing in VR technology, and it’s becoming more prevalent for individuals to utilize VR headsets for various purposes, including leisure, gaming, education, and business.

3. The Global VR Headset Market Grew by More than 240% in The First Quarter of 2022

In the first quarter of 2022, the global VR headset market experienced growth exceeding 240%, marking a significant advancement in the VR industry.

A compound annual growth rate (CAGR) of approximately 21% is projected for this market from 2019 to 2024. By 2022, its estimated value is $5.7 billion, with around 3 million units expected to be shipped.

This growth is attributed to the launch of new and enhanced headsets alongside a rising demand for virtual reality content across multiple sectors like healthcare and education.

Two primary factors contribute to the increased shipments of VR headsets.

The first factor is the large-scale release of new, high-quality products at the start of this year, providing superior and more immersive experiences to consumers.

The second factor is the boost in sales during the Christmas season, leading many individuals to purchase VR headsets as gifts for their loved ones.

4. Meta Captures 90% of The VR Headset Market Share

Renowned as the leader in the VR headset sector, Meta has been a frontrunner since its release in 2016, maintaining its status as the most popular VR headset.

With a commanding market presence, the company holds 90% of the VR headset market share.

Founded in 2013 by Meron Gribetz, the concept for Meta stemmed from his experiences at MIT, where he collaborated with a team that developed a wearable device for visualizing virtual objects in 3D space.

This technology ultimately paved the way for the creation of Meta’s inaugural product,

The Meta 1 Developer Kit.

The company has completed four funding rounds, raising a total of $73 million, with backing from investors like Andreessen Horowitz and Horizons Ventures.

5. China Shipped Around 257,000 VR Headsets in The First Quarter of 2022

Using VR headsets is growing in popularity for activities like watching movies, gaming, and exploring virtual environments.

In the first quarter of 2022, China stood out as a key player in the VR headset market, shipping approximately 257,000 units.

This represents 14.8% of the global market share.

Shipments of VR headsets from China have risen by 5% compared to last year, and further growth is anticipated as the technology becomes more affordable for consumers.

6. Approximately 64% of VR Headsets Worldwide Are Used for Gaming Applications

The virtual reality industry is booming, with gaming at the forefront. A recent study indicates that 64% of VR headsets globally are utilized for gaming purposes.

This is an exciting trend, highlighting that more individuals are venturing into the immersive realm of VR gaming.

Various types of VR games are available, ranging from exploration and adventure to action and sports.

You can even go on virtual tours of global landmarks or participate in exciting mission-based challenges. The opportunities are limitless!

As technology continues to improve and become more accessible, it’s only a matter of time before VR gaming emerges as a predominant form of entertainment.

So, if you’ve been considering trying a VR headset, now is a perfect moment to dive in and experience the thrilling world of virtual reality gaming.

7. Around 3.69 Million VR Headsets Were Purchased in Europe in 2022

If you haven’t heard, VR headsets are currently trending.

Recent reports indicate that the sales of VR headsets in Europe reached an impressive total of 3.69 million units in 2022! This significant increase is noteworthy for both consumers and businesses.

For consumers, VR offers the chance to discover new worlds and enjoy unique experiences without leaving their homes.

For businesses, VR presents expansive opportunities. Companies can adopt this technology to offer customers immersive shopping and training experiences.

They can also craft distinctive entertainment experiences for their clients. The possibilities are vast!

With VR headset sales on the rise, it’s evident that this technology is here to remain. So put on a VR headset and explore a new realm of options.

8. In The Study Conducted in August 2022, Slightly Over 42% of Steam Users Who Had a Virtual Reality (VR) Headset Mentioned Having an Oculus Quest 2

In a survey conducted in August 2022, it was revealed that the Oculus Quest 2 holds the title for the most popular headset among Steam users, with slightly over 42 percent reporting ownership.

The popularity of the Oculus Quest 2 is well-deserved, as it boasts an impressive array of features while remaining budget-friendly.

Freedom of movement is afforded by the cable-free design, coupled with built-in speakers that eliminate the need for separate headphones.

Compatibility with a wide range of games and applications grants users access to an extensive content library.

With such a compelling mix of features and an appealing price, it easily explains why many individuals are opting for the Oculus Quest 2.

If you are considering a VR headset, the Oculus Quest 2 is certainly a candidate worthy of consideration!

9. Between 2022 and 2027, the Sales Volume of The European VR Headset Market Is Anticipated to Rise by 2.5 Million Units, Reaching Close to 6.3 Million by The Conclusion of The Time Frame

The outlook for the European VR headset industry appears to be exceptionally positive.

A recent projection indicates that the sales volume of VR headsets across Europe is anticipated to grow by 2.5 million units from 2022 to 2027, culminating in nearly 6.3 million by that period’s conclusion.

This forecast is fantastic news for those who are either looking to enter the market or already hold a position within it.

Companies can utilize this information to strategize their production and marketing efforts, facilitating profit maximization and establishing a presence in the European market.

Moreover, an increase in demand may catalyze further innovation and development, yielding more advanced and immersive virtual reality experiences.

It’s exciting to envision the potential outcomes of such trends.

Clearly, the future of the European VR headset sector looks promising, and this projection serves as an encouraging sign of forthcoming developments.

VR Headset Revenue 2024
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10. Revenue from VR Headsets Surpassed 1.8 Billion Dollars in 2022, with Predictions for 2023 Indicating an Approach Toward 1.9 Billion Dollars

The VR headset market is thriving, and the reasons are evident.

In the year 2022, revenues from VR headsets exceeded 1.8 billion U.S. dollars, with projections for 2023 indicating an increase to nearly 1.9 billion dollars.

This significant growth highlights the rising demand for virtual reality technology, which presents limitless opportunities for innovation.

With a VR headset, you can immerse yourself in a simulated environment where everything becomes possible.

Venture into diverse landscapes, interact with virtual beings, and engage with your surroundings in an engaging manner.

This technology is not only fantastic for gaming but also has applications in education, healthcare, and entertainment.

Tech lovers increasingly view VR headsets as essential gadgets, and their popularity is expected to continue rising in the future.

11. The VR Hardware Market Is Anticipated to Surpass AR Software, Becoming the Largest Market Segment Valued at 3.73 Billion Euros

Reaching 3.73 billion euros, the segment for VR hardware is projected to become the largest in the market, outpacing AR software.

With the availability of lightweight, cost-effective VR headsets and the growing interest in VR gaming, it’s only natural that an increasing number of individuals are embracing virtual reality.

Not only does it deliver boundless entertainment, but it also presents an innovative way to experience various parts of the world from the comfort of home.

Using a VR headset, one can embark on journeys to far-flung destinations, discover new galaxies, or participate in virtual tours of museums.

The booming market is no surprise — as advancements in technology continue, growth is inevitable.

If you haven’t yet explored this realm, it’s time to hop on the VR trend and join the millions enjoying the unique experience of virtual reality.

VR Headset Demographics 2024
12. 70% of VR Headset Owners Have Bought at Least One Game

As one of the most popular emerging technologies, VR headsets are gaining traction. Although this technology has been available for some time, finding a reasonably priced headset remains a challenge.

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Affordable VR headsets are now within reach for the average consumer, allowing them to enjoy immersive experiences.

The VR headset market is rapidly expanding, and a wide variety of games are available on these devices.

Unlike games on consoles or PCs, those found on VR headsets emphasize immersion and interaction for an enjoyable experience.

In 2017, more than 10 million consumers owned VR headsets, and 70% of them had purchased games for their devices.

Anticipated growth in this demographic is significant, with VR headset users expected to spend $1 billion on games by 2022, marking a rapid increase.

13. The Likelihood of Using a VR Headset Is Higher Among Younger and Male Users

For several years, VR headsets have been available and are increasingly gaining popularity.

Younger and male users are more likely than other demographics to have experienced using a VR headset.

The most popular VR headset among younger audiences is the Google Cardboard, which is priced significantly lower than other options.

Its accessibility also makes it appealing, as it functions with a smartphone and necessitates no additional hardware.

This trend is likely to continue as companies introduce more affordable VR headsets to compete with Google Cardboard.

Even though virtual reality has existed for decades, it was traditionally regarded as a costly novelty for hardcore gamers.

Today, numerous companies are putting forth budget-friendly VR headset options to rival Google Cardboard, thus widening access to the technology.

14. Only 16% of women have used a VR headset, compared to 30% of men

Various purposes can be served by VR headsets, including playing video games, watching films, and even engaging in virtual tourism.

Statistics reveal that women are less inclined to use VR headsets compared to men.

This trend may be attributed to women’s greater interest in social gaming experiences, while men often focus more on competition.

While 30% of men have utilized a VR headset, only 16% of women have done so.

This suggests that there remains a certain stigma surrounding virtual reality among women.

FAQs

Conclusion

A Virtual Reality (VR) headset is crafted to deliver an immersive experience to its users.

Recent statistics indicate that the global VR headset market is projected to experience a compound annual growth rate of 40.8% up until 2027.

By 2027, this will push the market’s valuation nearly to $27 billion.

The growing acceptance of VR headsets in sectors like gaming, education, and entertainment is propelling this growth.

Additionally, the increasing need for professional VR content—such as films and video games—is driving market expansion.

High-quality VR content demands are anticipated to be a crucial element in the development of the VR headset market in the upcoming years.

Beyond just gaming and entertainment, VR headsets find applications in various industries, including healthcare and manufacturing.

This spectrum of use fuels the advancement of VR hardware, software, and content, further contributing to market growth.

Given the projected exponential growth of the market in future years, now is an excellent time to embrace the VR headset trend.

The industry is currently vibrant, offering exciting opportunities for those looking to participate.

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We appreciate your time spent on this article titled: VR HEADSET SALES AND MARKET SHARE STATISTICS IN 2024

Information is sourced from 2023 and 2024, with projections extended to 2025 and 2026. Additionally, we broaden the forecast data to include 2027 and 2028.

 

* This information was taken from various sources around the world, including these countries:

Australia, Canada, USA, UK, UAE, India, Pakistan, Philippines, Indonesia, Nigeria, Tanzania, Kenya, US, United Kingdom, United States of America, Malaysia, U.S., South Africa, New Zealand, Turkey, United Arab Emirates.

Afghanistan, Albania, Algeria, American Samoa, Andorra, Angola, Anguilla, Antarctica, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan.

Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Bouvet Island, Brazil, British Indian Ocean Territory, Brunei Darussalam, Bulgaria, Burkina Faso, Burundi.

Cambodia, Cameroon, Canada, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos (Keeling Islands), Colombia, Comoros, Congo, Cook Islands, Costa Rica, Cote D’Ivoire (Ivory Coast), Croatia (Hrvatska), Cuba, Cyprus, Czech Republic.

Denmark, Djibouti, Dominica, Dominican Republic, East Timor, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Falkland Islands (Malvinas), Faroe Islands, Fiji, Finland, France, Metropolitan, French Guiana, French Polynesia, French Southern Territories.

Gabon, Gambia, Georgia, Germany, Ghana, Gibraltar, Greece, Greenland, Grenada, Guadeloupe, Guam, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Heard and McDonald Islands, Honduras, Hong Kong, Hungary, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy.

Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, North Korea, South Korea, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg.

Macau, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Monaco, Mongolia, Montserrat, Morocco, Mozambique, Myanmar.

Namibia, Nauru, Nepal, Netherlands, Netherlands Antilles, New Caledonia, New Zealand (NZ), Nicaragua, Niger, Nigeria, Niue, Norfolk Island, Northern Mariana Islands, Norway.

Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Pitcairn, Poland, Portugal, Puerto Rico, Qatar, Reunion, Romania, Russia, Rwanda, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and The Grenadines, Samoa, San Marino, Sao Tome and Principe.

Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Georgia and South Sandwich Islands, Spain, Sri Lanka, St. Helena, St. Pierre and Miquelon, Sudan, Suriname, Svalbard and Jan Mayen Islands, Swaziland, Sweden, Switzerland, Syria.

Taiwan, Tajikistan, Tanzania, Thailand, Togo, Tokelau, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates (UAE), UK (United Kingdom), USA (United States of America, U.S.), US Minor Outlying Islands.

Uruguay, Uzbekistan, Vanuatu, Vatican City State (Holy See), Venezuela, Vietnam, Virgin Islands (British), Virgin Islands (US), Wallis and Futuna Islands, Western Sahara, Yemen, Yugoslavia, Zaire, Zambia, Zimbabwe.

Africa, Antarctica, Asia, Europe, North America, Australia (Oceania), Middle East, South America.

Article Title: VR HEADSET SALES AND MARKET SHARE STATISTICS IN 2024
Last Updated On: September 23, 2024

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Publish date : 2024-09-28 13:32:00

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